﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;

#if HD
namespace HDx.Core.Collada
#else
namespace ColladaLoader
#endif
{
  public class EffectNode {
    public enum EffectType {
      Image,
      NonImage,
    }
    public EffectType Type;
    public String Name;
    public String InitFrom;

    public Vector4 FAmbient;
    public Vector4 FDiffuse;
    public Vector4 FSpecular;

    public float FShininess;
    public float FAlpha;
    public bool bSpecular;
  }
}
